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MITHICA - THE BOOK OF ANOTH | A pen-&-paper RPG > Spells
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Spells, Known

Arcane Spells
0th

Minor Animation (Enchantment)
Target: One Tiny golem body that takes no less than 2d4 minutes to create (as
indicated on the Time entry of the table below)
Range: Touch
Cast Time: 10 Minutes
Duration: 2d8 Rounds + Caster Level
Effect: Animates one of four types of golem bodies as shown below. It only lasts
for a short period of time before its artificial life expires, but the body can be re-used.

Assembling the body requires a DEX check, modified by the Craft entry on the table
below. If a particular shape for the golem is desired beyond a vaguely humanoid
shape, increase the penalty by 2, and the time to create the body by d4.

The Tiny golem will obey simple verbal commands of the creator, although it cannot
understand commands of greater length than 15 + Caster Level words.

Golem Bodies

Type Straw Rags Clay Wood
Cost 2 CP 8 CP 3 SP 10 SP
HP 1 2 3 4
ATK -3 -2 -1 -0
AC 1 2 3 4
STR 1 1 2 3
DEX 1 1 2 2
WIS 1 1 1 1
ALE 10 10 10 10
Craft -2 -3 -5 -6
Time 2d4 3d4 2d4 4d4

The golem can be made out of other materials, such as paper, canvas, tin,
and so on. The closest material on the chart to the custom material is used
(Paper golems work as Straw, Canvas as Rags, etc) at the DM's discretion.

All golem materials other than clay, tin, or other nonflammables take double
damage from fire.

Minor Animation can be made permanent by use of the Permanency spell. In
addition, the golem gains as many hours of life as it would take damage from
cold spells.


Contain (Transmutation)
Target: Up to one liter of liquid
Range: Touch
Cast Time: One Segment
Duration: 1d4 per Caster Level hours
Effect: Makes a translucent, shimmering blue container of force which is more
or less round that contains up to one liter of liquid. It has a small hole at the
top to decant liquid, which does not have a stopper, although the liquid inside
will not spill unless intentionally poured out or drank. The container also has a
small loop of material at its top which can be used to tie it to things, such as
a belt.

At the end of the spell's duration the container dissapears, spilling its contents.


Decant (Transmutation)
Target: One bottle or container containing liquid
Range: Touch
Cast Time: One segment
Duration: Instantanious
Effect: Instantaniously discharges all the liquid from one bottle or container,
provided the container is shut no more securely than via a stopper or cap.

The spell can also siphon one ounce of liquid per caster level into a suitable
container.



Stitch (Conjuration)
Target: One object
Range: Touch
Cast Time: One Segment
Duration: Permanent
Effect: Stitches fabrics and leather together as would a skilled seamstress.
The caster has three rounds to draw his or her finger across the fabric where
stitching is desired. The thread is of any color desired by the caster, and is
for all practical purposes permanent - However, a Dispel Magic spell will
remove all stitching.



Faerie Guides (Druid)
Target: Self
Range: 1
Cast Time: One segment
Duration: 1d12+10 Rounds
Effect: Four tiny lights float about the caster's head, lighting the way ahead
for five feet. The lights can be commanded to either provide light for all creatures,
or just the caster.



1st

Shunt (Transmutation)
Target: Two Square Inches of material/caster level
Range: Touch
Cast Time: One segment
Duration: Instantanious
Material Component: A small metal watch-spring
Effect: Instantaniously flings a small amount of matter up to 10 yards/level
away. Gravitational forces do not affect contents upon casting, so acceleration
does not harm the object; However, impact at the end of the object's
trajectory affects it as normal. Shunted objects may include scroll cases, folded
messages, potions in metal containers, or the like.

Shunt can be used to damage a target; Total damage is reliant on ammunition
used. Sling bullets may be used, although specialized ammunition is not
required to inflict damage.

Cannonball (8 Cubic Inches, Lead) 1d8
Cannonball (6 Cubic Inches, Lead) 1d6
Rock (4-6 Cubic Inches, Stone) 1d6-1
Sling Ammuniton (2 Cubic Inches, Lead) 1d4
Pebble (1-2 Cubic Inches, Stone) 1d3-1
Wood Chip (1-2 Cubic Inches, Wood) 1d2

Arrows and Bolts cannot be fired with any degree of precision using Shunt;
Even if a target is hit, it is unlikely that the arrow is facing the right direction
at the time of impact, as Shunt does not provide any attitude control for
flung objects.

Mirrorball
Target: 1 Character
Range: 25 Ft.
Effect: If the next spell cast by the target is offensive and beneath 3rd level, one tenth of its numeric effect is applied to the caster instead of the spell's target. The remaining nine­ tenths affect the spell's target as usual. If the spell does not have applicable numeric effects or is of above third level, the spell is wasted.

Sunstrike
Target: 1 Character
Range: 50 Ft.
Effect: A tiny, blazing sphere of fire darts from the caster's fingertip, striking a foe and then winking out. It deals 2d3 + (Mana) points of damage in the process, and can alternatively be used to ignite readily-­flammable materials like pitch or softwood.


2nd

Arcane Defense
Target: Self
Duration: 1 hour/level
Range: 0
Effect: The caster's Armor is increased by +0/n, where n is a number equal to 1/2 the caster's available Mana. Thereafter, the character's available Mana is decreased by 1/4th every time damage is deducted from the character's HP.

Contatum Nevesi
Target: 1 Character
Range: Touch
Effect: Up to 1/2 the character's Caster Level may be deducted from the target's Mana.

Pengor's Waxoath (Transmutation)
Target: One letter, scroll case, or sealable document
Range: Touch
Cast Time: Ten Seconds
Duration: Permanent
Material Component: One-half teaspoon of wax
Effect: Cast upon a message with still-liquid wax seal upon it, the seal immediately hardens and has a symbol of the caster's choice and design stamped upon it. So long as the spell is upon the document, any attempt to open or otherwise tamper with it will cause a conspicuous X-shaped burn mark to appear in the center of all pages included in casting. If Dispel Magic is cast upon the document, it will not cause the burned effect; However, the mundane wax seal will automatically break.

In no circumstance will the burn be severe enough to obscure or harm the contents of the document, although other spells can be cast with Pengor's
Waxoath to fire upon the document's opening. Dispel Magic can safely dispel these secondary effects without breaking the seal.


Slime (Conjuration)
Target: 10' Radius
Range: 1'
Cast Time: One Segment
Duration: Instantanious
Effect: Creates a large mass of slimy green matter which then bursts and
sprays over almost all of the immediate area around the caster. All objects
and entities within a ten-foot radius have an 40% chance of being coated in
the goo, and those which are not still have a 70% chance of mild splatter.
Characters may make a Reflex save to avoid being coated. Stepping on the
slime requires a Dex check to remain standing. Any character hit fully by
the slime must make a Fortitude save at +4 bonus or be nauseated.

The mild splatter effect doesn't cause any actual penalties, although it is
nonetheless quite distasteful and uncomfortable to the splattered parties.

The slime is not a stable material; It will begin to effervesce and evaporate
within 1d4 rounds, and will be completely gone 1d3 rounds therafter.

Slime cannot be dispelled; It is, in fact, a rather hamfisted attempt at magical
creation first researched by a talentless wizard. As such, the Slime is actual,
real matter - Not a magical effect.


Earth Drive (Conjuration)
Target: One Creature or Object
Range: 500'
Cast Time: One Segment
Duration: Instantanious
Effect: Earth Drive creates 1d4 arrow-like chunks of stone per caster level, which are
immediately fired at the target. The caster must make a ranged attack roll for each
missile fired, with his caster level added to his attack bonus. Each missle that strikes
deals 1d2 damage; The missiles must all be fired at the same target.

Spell Resistance has no effect on Earth Drive, as the missiles themselves are nonmagical.


Twink (Transmutation)
Target: One object
Range: Touch
Cast Time: One Segment
Duration: Instantanious
Effect:__ Immediately rotates the subject of the spell (no more than 350 pounds) 180 degrees. Living targets must make a wisdom check or lose four initiative. Targets casting spells will successfully cast, although if the spell requires line-of-sight the caster must make a reflex save or hit another target accidentally.


Rockfall (Transmutation)
Target: One Creature
Range: Touch
Cast Time: One Segment
Duration: 2d4 Minutes
Saving Throw: Will negates
Effect: Causes the subject to plummet like a stone should he or she find occasion to fall. All falling damage is doubled, as is falling speed. Should the spell wear off after the target falls but before he lands, the damage is normal. This spell counters and dispels Featherfall.


3rd

Apathy (Enchantment)
Target: One Creature
Range: Touch
Cast Time: One Segment
Duration: 1d4 + 1/2 CL Turns
Saving Throw: Will negates
Effect: The target is filled with a thought-crushing state of apathy and depression. Any action undertaken requires a Will save with a cumulative -2 penalty to be made, and if it is failed the target simply cannot bring him or herself to care enough to do it. In addition, if the target is entitled to a saving throw at any point over the spell's duration, the character must make a Will save to attempt the saving throw at all, even if the save he is attempting to make is itself a Will save. This check bears a -4 penalty.


Artemioux's Frostflame
Target: One Fire-based spell effect, or up to the spell's Area of normal fire.
Range: 30ft. + 5ft. per level
Area: Circle, 5ft + 5ft per three caster levels
Duration: 10 minutes per caster level
Effect: Causes a fluctuation in the energy-patterns of fire spells, instantaneously converting magical flame into solid ice.

In most cases, this renders the spell inoffensive - Flaming Sphere becomes a five-foot ball of ice, Burning Hands becomes a large icicle that falls to the ground, and so on.

Any ice produced has the same weight as a block of mundane ice of the same volume - ergo, a frozen Flaming Sphere has numerous practical applications.

If Artemioux's Frostflame is used on a spell with remaining duration of less than the Frostflame effect, the spell is instead instantaneous - and the ice is in all respects mundane, and will melt at a normal rate.

Any creature wholly occupying a square that a flame altered by Frostflame affects is trapped, necessitating a DC 10 + (Caster Level) Strength check to escape. Additionally, 1d6 Cold damage applies on the round that the flame is frozen; Fortitude save negates.

Artemioux's Frostflame may additionally be used as a counterspell to any spell with Fire in its descriptor.


Chloe Isn't Here, Okay?
Target: Self
Range: 0
Duration: 10 Minutes
Effect: The character may add 5 + Caster Level to his Move Silently rolls for the spell's duration.


Preservi
Target: Self
Range: 0
Duration: Two hours
Effect: The next spell cast by the character is not discharged immediately, and may be invoked at any time thereafter with a quick action, up to and until the expiration of Preservi's duration. When the spell is released, it acts in all respects as though the caster had just cast it ­ save that any effects reliant on the character's Mana pool use the value at the time of casting.


Destructika
Target: 1 Character
Range: 30 Feet
Effect: The character must succeed an Agility/Star check or receive 3d3 Fire damage and 3d3 Ice damage simultaniously, and is subsequently Silenced for 1d3 rounds. If the Star roll is successful, the character still receives 1d3 Fire and 1d3 Ice damage.


Earth Spike (Conjuration)
Target: 20' Radius Spread
Range: 200
Cast Time: One Segment
Duration: Instantanious
Saving Throw: Reflex for Half
Effect: Brings large chunks of rock and earth into being 20 feet above the tallest creature or object in the area of effect. The rocks immediately fall, delivering 1d10+1 points of bludgeoning damage per two caster levels. As the rocks are non-magical once conjured, no magic resistance is effective. The rocks also function as +3 weapons for the purposes of overcoming damage resistance.

Any objects carried or worn by creatures killed by Earth Spike have a 60% chance of being destroyed.



4th

Imprint (Enchantment)
Target: One glass marble
Range: Touch
Duration: See Description
Effect: The caster selects one memory - of a single event, lasting no more than one hour per caster level beyond the seventh - and copies it into the marble, which immediately is stained with a dark, swirling green pattern on its surface and (if the marble was previously transparent) its nucleus turns dull orange. Afterward, anyone holding the marble may at will "view" the memory stored inside - erasing the marble in the process.

Napalm Showers (Evocation)
Target: 20' Radius Spread
Range: 400
Cast Time: One Segment
Duration: Four turns of concentration
Saving Throw: Reflex for half every round the spell is in effect
Effect: Tiny balls of burning liquid begin to rain from above. All creatures in the area of effect are struck by a number of flaming droplets equal to the level of the caster. The droplets make an attack roll against the enemy with an attack bonus of +4, ignoring all bonuses to AC due to armor, magical or mundane. Only the creature's natural AC bonuses due to size, dexterity, and tough hide apply in avoiding the drops. Each drop deals 1d4 + CL damage.

The effect lasts for up to four rounds, although the caster must focus wholly on maintaining the spell over that duration.

5th

Minerva's Fantasm (Evocation)
Target: One enemy
Range: 30ft. plus 5 additional feet per caster level
Duration: Instantaneous
Effect: A long, thin jet of pink flame is fired from the caster's mouth, dealing 1d8 Fire damage per caster level to a single target. This attack is considered a Ray.

6th

Greater Shunt (Transmutation)
Target: Five Square Inches of material/caster level
Range: Touch
Cast Time: One segment
Duration: Instantaneous
Material Component: A small metal watch-spring
Effect: This spell functions exactly as Shunt, except that the carrying capacity is greater and the landing made soft as to not damage the Shunted contents.

Greater Shunt cannot, due to the gentle landing, inflict damage.



7th
8th


9th


Cleric Spells

0th
1st
2nd


Heldfast
Target: One door, gate, lid or other portal
Range: Touch
Duration: 1 Round/Caster Level
Domain: Strength, Healing
Effect: The caster places his hand gently against the portal he wishes to hold fast and casts the spell. As long as he maintains his palm gently against the surface of the portal, it cannot be opened or budged in any way. The spell otherwise functions exactly as Hold Person, except any attempts to force the door open result in an opposed Strength check against the Wisdom of the caster, with +1 to the caster's Wisdom roll per caster level. If, after the spell is cast, any attempt is made to further bolster the door, Heldfast automatically fails.



3rd

Wellrest
Target: One creature/Two caster levels
Range: Touch
Duration: 1d3+7 Hours
Domain: Healing, Travel
Effect: This spell causes the target to enter a state of deepest sleep. While in this state, the creature will not wake up unless damage is taken (either normal or subdual.) During the rest period, the Wellrested character gains double the normal amount of hit points gained for a night's slumber, including constitution bonuses.

Dispel Magic will awaken the target without damaging them, although when doing
so ALL benefits of the night's sleep (even normal regeneration) are lost.

Wellrest cannot be used on an unwilling subject.


Declaration (Paladin)
Target: Self
Range: Self
Duration: 1 Year
Domain: Strength, Protection
Effect: The Paladin declares he will undertake some mission or other, pledging his life to the completion of whatever task he sets himself to. He thus gains a plus to all attack, saving throw, strength check, charisma check, and wisdom check rolls equal to his caster level until that task is complete, at the expense of a penalty of the same amount applied to the same checks anytime he is not directly working toward his Declared goal. In addition, if this declaration is unfulfilled in one year's time, the Paladin is instantly slain and becomes forever unresurrectable.

No Paladin would ever take a Declaration lightly - Any use would be for a cause close to the heart of the caster. This can be likened to a self-Geasing, and it in fact prevents any such spell (Geas, Lesser Geas, Quest, Lesser Quest, etc) from affecting the Paladin for the duration.

A Declaration represents a covenant directly between the Paladin and his god, and in no circumstances will the Paladin be freed prematurely from his obligations.

Conversely, the deity will never allow a Declaration that is purposefully doomed to fail from the start (and thus suicide by Declaration is impossible.)



4th
5th
6th

Resurrecto Majora
Target: One creature
Range: Touch
Cast Time: 1 Hour
Duration: Special
Domain: Protection, Good
Effect: Should the target die within the next d4 * Caster Level days, other than death due to old age, the creature is automatically raised from the dead as with the Raise Dead spell. If the target is decapitated, missing vital organs, or otherwise has a nonfunctional body, the spell fails.

This spell takes effect 1d4 rounds after the creature dies.

This spell does not prevent experience or constitution loss.



7th
8th
9th

Contributors to this page: Kerin and Kariad .
Page last modified on Thursday 21 of August, 2008 [06:23:18 UTC] by Kerin.